28.5.09

Blogging Beyond Basics: Importance of Blog Design

Blogs are becoming more and more popular. In many quarters it now seems that having a blog is more normal than not having a blog. Blogs are a place where you can rant and rave about things that have effects on your daily life, keep a diary, or talk about your favorite hobby. Now many Web businesses are starting blogs to keep in contact with customers and give customers the heads up on new products and services being considered.


The blog has become a marketing tool. Internet promotion is no longer simply a matter of having a website and advertising its existence on every popular website and in every popular newsletter. Now you can promote your business products and services with blogs.

People who spend a lot of time using the Web have likely read many blog posts whether they realize it or not. Most of the younger generation either has blogs or spends a great deal of time reading friends' blogs. The young adults of today spend a great deal of time reading blogs such as those put out by their favorite authors or blogs that have product reviews.

One of the most interesting recent developments is that people of all ages have started using blogs as a source for the latest news. Blogs provide up to the minute eye-witness accounts of major events within minutes of their occurrence. On the other hand, blogs don't have to be approved by any fact-checkers or editors before they are posted. So the reliability of blogs as a news source is questionable.

The main idea is that blog reading is becoming a more and more normal activity, undertaken by average people. For a Web marketer, the prospect of having a blog means more Web traffic if the blog has many readers.

There are a lot of things you can do to improve your blog's traffic. You can advertise it as a pay-per-click search listing in search engines. You can also swap links with other blogs and websites. But, it is even more important that you provide interesting content in your blog that will keep your blog's readership levels high.

The Importance of Blog Template Design

Most people know the information I've already given you. What most people don't realize is how much the blog template design plays a roll in the success of a blog. Even whether or not people find your content amusing can be heavily impacted by the surrounding environment your blog provides to your content. Most blog software and blog hosts offer a basic set of templates that you can use to make sure your blog is organized. If you don't do your own blog template design, you should at least customize one of these blog templates.

Blog Template Customization

  • Advertisements - It may not seem like advertisements are a feature that enhances a blog, but the truth is that pertinent advertisements serve a purpose to those who are interested in your topic. Google AdSense is one of the top advertisement services currently being integrated into blog templates. However, it is also an excellent source of revenue for your blog.
  • Audio Content - While not directly a piece of the template, seamlessly embedding audio into your blogs can make them much more interesting for site visitors. You can also include quick links to audio in your blog template navigation bar.
  • Banner Customization - You should create your own banner for your blog, not use the placeholder banners provided with the basic blot templates. Make it relevant to your blog topic and suitable for your business image.
  • Favicon for Personalization - Use a favicon to further brand your blog. This will give people a personalized feel for your site in their bookmarks and next to the blog address. It should be consistent with your blog and business image.
  • Page Features - Take the time to customize your blog template skins. Make sure the layouts and backgrounds are consistent with the rest of your Web business site. You don't want a generic blog design to hamper your branding.
  • Photos for Personalization - You ought to not just include photos in your blog entries, but also place them wherever they will supplement your company image in the template. Use borders around your photos to give them a framed look.
  • RSS Feeds - Make sure you enable the RSS feeds option on your blog template setup. Those with newsreaders or using Web RSS feed services will see the headlines and content of your blogs. They can click on headline links to read more from your blog site. This is one of the best ways to get exposure and a constant stream of dedicated readers to your blog.

Author: Zackery Lim
Everybody can blog but not every blogger makes money! If you are serious about wanting to make money blogging , then make sure you pick up the essential guide at http://www.blogforprofits.info and find out how you can get set up your blog correctly and start blogging for profits from the very first day.

Article Source: ArticlesBase.com - Blogging Basics: Importance of Blog Design

27.5.09

Repository

Blogging Beyond Basics for Beginners

A blog (a contraction of the term weblog) is a type of website, usually maintained by an individual with regular entries of commentary, descriptions of events, or other material such as graphics or video. Entries are commonly displayed in reverse-chronological order. "Blog" can also be used as a verb, meaning to maintain or add content to a blog.

Many blogs provide commentary or news on a particular subject; others function as more personal online diaries. A typical blog combines text, images, and links to other blogs, Web pages, and other media related to its topic. The ability for readers to leave comments in an interactive format is an important part of many blogs. Most blogs are primarily textual, although some focus on art (artlog), photographs (photoblog), sketches (sketchblog), videos (vlog), music (MP3 blog), and audio (podcasting). Micro-blogging is another type of blogging, featuring very short posts.

You can start a blog without spending money or learning webmaster skills. All it takes is a few minutes of your time and the passion of sharing your thoughts.

With the right blogging platform, you can successfully create a blog without taking the pains of learning technical skills and paying the bills. The one that allows you to focus on content writing as what a blogger should do.

Choose a Hosted Blogging Platform

A hosted blogging platform is the easiest and fastest way to start a blog and publish your contents to the web in no time. The popular choices are blogger.com and wordpress.com. There are other hosted blogging platforms available on the internet but these two are the easiest to use and cost nothing.

Blogger.com

-   Preferred by most bloggers and one of the most popular on the web.

-   Simple to use with straightforward posting interface that beginners can appreciate.

-    It comes with simple pre-built designs.

-   Advanced users can use free open source template designs and can customize html codes

-   Offers more documentation, tutorials and due to its popularity, you'll find all kinds of advice online.

-  Automatically submits your blog to the Google blog directory making your blog available to millions of internet users.

-   Great tool for beginners and experienced bloggers.

WordPress.com

-    Designed for ease of use and offers tools that you ever need to build a stylish blog.

-    Provides more professional design templates that you can readily use.

-    Posting is as easy as using a word processor.

-    Documentation, tutorials, tips and advices are available online.

-    Submits your blog to Google blog directory and Technorati and allows users to subscribe via RSS or Atom feeds.

-    Shows traffic stats such as views, top posts, referrers and search engine terms so you know which topic to focus more.

-    Perfect for beginners.

Create Your Blog

First, create an account by signing up with Blogger.com or WordPress.com. Each has its unique way in guiding you to the creation process but it should be easy to follow and only takes few minutes to complete. Then, you will be ready for the next step which bloggers do best.

Start Blogging

Writing posts or content is a challenging task and an ongoing activity in blog life depending on how you take it. For your first entry, consider writing your experience in creating your blog. Others will find it interesting.

Blogger: How to start a blog  -YouTube


24.5.09

List of URL Shorteners

The URL shortener websites play a big role because every character counts, services offers to shrink your long URLs.

Unlike long URLs sometimes links tend to sometimes break in email, are harder to verbalize in a conversation, and they are difficult, or in some cases near impossible to remember.

Here’s a compiled list of the URL shortener websites that have a URL not more than 7 characters, including the TLD (Top Level Domain) and the DOT.





23.5.09

the Architect

An architect is trained and licensed in planning and designing buildings, and participates in supervising the construction of abuilding. Etymologically, architect derives from the Latin architectus, itself derived from the Greek arkhitekton (arkhi-, chief +tekton, builder), i.e. chief builder. A looser usage of Architect is: the translator of the building user's requirements of and from a building into an inhabitable environment. Moreover, the words architect and architecture are used in the disciplines of engineering, e.g. computer software architect; however, in some of the world's jurisdictions, the professional and commercial uses of these etymologic variants, are legally protected from such loose denotations.
In systems engineering, the systems architect is the high-level designer of a system to be implemented. They establish the basic structure of the system, defining the core design features that are hard to change later. They provide the vision for where the system needs to go and strive to maintain its integrity as it evolves.

In systems engineering, the systems architect is responsible for:


  • Interfacing with the user(s) and sponsor(s) and all other stakeholders in order to determine their (evolving) needs.
  • Generating the highest level of system requirements, based on the user's needs and other constraints such as cost and schedule.
  • Ensuring that this set of high level requirements is consistent, complete, correct, and operationally defined.
  • Performing cost-benefit analyses to determine whether requirements are best met by manual, software, or hardware functions; making maximum use of commercial off-the-shelf or already developed components.
  • Developing partitioning algorithms (and other processes) to allocate all present and foreseeable requirements into discrete partitions such that a minimum of communications is needed among partitions, and between the user and the system.
  • Partitioning large systems into (successive layers of) subsystems and components each of which can be handled by a single engineer or team of engineers or subordinate architect.
  • Interfacing with the design and implementation engineers, or subordinate architects, so that any problems arising during design or implementation can be resolved in accordance with the fundamental architectural concepts, and user needs and constraints.
  • Ensuring that a maximally robust architecture is developed.
  • Generating a set of acceptance test requirements, together with the designers, test engineers, and the user, which determine that all of the high level requirements have been met, especially for the computer-human-interface.
  • Generating products such as sketches, models, an early user guide, and prototypes to keep the user and the engineers constantly up to date and in agreement on the system to be provided as it is evolving.
  • Ensuring that all architectural products and products with architectural input are maintained in the most current state and never allowed to become obsolete.

The Principles of Composition & Design


UNITY - is the quality of cohesion that makes an artwork feel complete and finished. Artists achieve unity by using consistent methods and concepts to reveal the meaning, purpose, and/or the intention of their artwork. Distinctive ways of creating unity are often identified as artistic styles.


BALANCE - refers to the distribution of visual weight in a work of art. "Empty" areas should not appear to be unfinished. Instead, they should represent void, or negative space. Likewise, positive shapes and forms should not appear to be too crowded, heavy, or "busy." Balanced art may suggest motion, but it should not appear to be so unstable as if to suggest it is about to fall over or hang crookedly.


MOVEMENT - Visual movement is used by artists to direct the scanning behavior of the eye along a circuit or path within an artwork. This circuit leads the viewer to areas of visual interest, focus, and/or emphasis. Motion is suggested by the Action Line of the subject in a picture. The action line moves in the apparent direction that the subject is moving or looking.


RHYTHM - is the sequencing or repetition of visual movement presented by the composition of visual elements: colors, shapes, lines, values, forms, spaces, and textures. Variation and contrast keep rhythm interesting and dynamic.
FOCUS (Emphasis) - is the emphasized form or area which draws attention and reveals the subject, central idea, or theme of an image. Emphasis is often achieved by using rhythm and movement to lead the eye to an element that is unique, or has a contrasting value, shapes, sizes, or colors. Focus and contrast are the same principles as emphasis and variety. In photography, selective focus can be optically achieved with a lens.


CONTRAST - is the organized interplay of visual differences which provides variety and stimulates visual movement. Contrast refreshes the eye and enables the viewer to better perceive and evaluate the relationships between the visual elements.


PATTERN - is a system of elements which creates a recognizable sequence of repetition. Pattern may also be thought of as the underlying structure, concept, or plan that organizes the artwork.


PROPORTION - refers to relationships of size and form between the WHOLE and it's parts. Although proportion can often be mathematically measured and described, it can also be compared to one's expectations of natural or ideal form. Proportion is usually related to size and scale. Proportion often influences the emphasis of an image, and our sense of space.

21.5.09

What Makes a Design Seem 'Intuitive'?

In a recent usability test, I once again witnessed something I’ve seen a hundred times before: a frustrated user claiming he knows exactly what is wrong with the interface he was fighting with. What was his suggestion? “These guys need to make this thing a lot more intuitive. The problem is that this program isn’t intuitive enough. It needs to be more intuitive!”

I think he used the I-Word no less than 25 times during the session. His frustration was real and his desire was great. So, why wasn’t the interface ‘intuitive’? Well, it’s probably because it’s really, really hard to do.

People Intuit, not Interfaces

To those who police the English language, interfaces can’t be intuitive, since they are the behavior side of programs and programs can’t intuit anything. When someone is asking for an intuitive interface, what they are really asking for is an interface that they, themselves, can intuit easily. They are really saying, “I want something I find intuitive.”

But, I believe that English is an adaptable medium, so it’s ok with me if we call a design intuitive. Yet, what does it mean, from a design standpoint, when someone desires a design to be intuitive?

To answer that question, we first have to look at how people understand the design in the first place. To do that, we need to look at the design’s knowledge space.

Current and Target Knowledge Points

Imagine a long wall where you’ll line up all the users who will use your design. We’re going to want to organize the wall, so against the left side, we’ll put everyone who knows absolutely nothing about how to use the interface. (Maybe they don’t even know how to use a mouse.)

On the right side, we’ll put everyone who knows everything there is to know about the design. (That may only be the designers.) We’ll organize all the people along the wall by how much they know. If they know only a little, they’ll stand closer to the left. The more they know, the closer we put them to the right. (Here is a picture of what our wall might look like: )

You can think of an interface’s knowledge space as a continuum which goes from knowing nothing about the interface and to knowing everything someone could possibly know.

If you’re looking at the wall, the distance from the left represents how much any given user knows about the design. For each user, we call this the current knowledge point. That’s the amount of knowledge they have when they approach the interface.

There’s another point that’s of interest to us: the target knowlege point. This point represents how much knowledge the user needs to know to accomplish their objective. Every time a specific user tries to complete a specific task, the current knowledge and target knowledge points become very important to us. (Here you’ll see our wall with sample current and target knowledge points marked off: )

For a given user trying to complete a given task with an interface, there are two points in the knowledge space that interest us most. Current Knowledge represents the knowledge the user has when they first approach the interface to complete the task. Target Knowledge is the knowledge the user needs to accomplish the task.


Now, every user will have a different current knowledge point and that point changes as they get more experience. Yet, we’ve found that, by plotting out different users, we often see very clear clusters—bunches of users that share extremely similar current knowledge.

Working with users in the middle of several of the most important clusters gives design teams a nice place to start. (Using these clusters can help design teams determine which personas to focus on.)

The Knowledge Gap

The distance between current knowledge and target knowledge has a technical name: “The Gap”. (Subsequently, an entire chain of clothing stores was named after it!)

The Knowledge Gap is where design happens. We don’t need to design to the left of current knowledge point, because it’s all stuff the user already knows. And we don’t need to design stuff to the right of the target knowledge point, since the user won’t be needing that information (for this task, at least). We only need to design the interface for the space in between current knowledge and target knowledge. (See a picture of the Knowledge Gap here: )

The space between the Current Knowledge and Target Knowledge points is called The Knowledge Gap. This is the portion of the knowledge space we’e most concerned with when we’e designing interfaces.


Users can complete their objective when current knowledge equals target knowledge. There are two ways this can happen. You can train the user, thereby increasing their current knowledge, until they know everything they need to know. Or, you can reduce the knowledge necessary, by making the interface easier, until target knowledge only requires the information the user already has. In fact, most good design involves both: users are trained (through explanatory text and other devices) while the designer reduces complexity, reducing the gap distance from both directions.

The Two Conditions of Intuitive

In our research, we’ve discovered that there are two conditions where users will tell you an interface seems ‘intuitive’ to them. It only takes meeting one of the two conditions to get the user to tell you the design is intuitive. When neither condition is met, the same user will likely complain that the interface feels “unintuitive”.

Condition #1:
Both the current knowledge point and the target knowledge point are identical. When the user walks up to the design, they know everything they need to operate it and complete their objective.

Condition #2:
The current knowledge point and the target knowledge point are separate, but the user is completely unaware the design is helping them bridge the gap. The user is being trained, but in a way that seems natural.

The Hotel Phone

Recently, I stayed in a hotel while visiting an old friend. Wanting to call my friend to warn him of my imminent arrival, I approached the phone in my hotel room and lifted the receiver, ready to make my call. Can you guess what button I pressed first?

Chances are you guessed the ‘9’ button. As adults, we learn at an early age that the ‘9’ button will get us an outside line when using a business or hotel phone system. This becomes part of our current knowledge as we travel from phone system to phone system. ‘9’ becomes intuitive, though it isn’t innate—we had to learn it somewhere along the way.

Of course, for this hotel, you would’ve been wrong. The designers of this phone felt that the ‘8’ button was a much better choice. How unintuitive could they be? Everybody knows ‘9’ is far more intuitive!

Because other people had problems with this, there were little signs all over—on the phone, on the wall, on the receiver—that stated you needed to press ‘8’ to get an outside line. I immediately saw these signs and, without really contemplating the design, pressed ‘8’ and the rest of my friend’s number.

The signs made ‘8’ seem intuitive by training me without my even realizing it. They narrowed the gap quickly and without the distraction often associated with learning new things.

Had the phone used the ‘9’ button, it would’ve met condition #1. However, since it had the signs for the ‘8’ button and they worked unobtrusively, it met condition #2.

Making Designs Seem Intuitive

The biggest challenge in making a design seem intuitive to users is learning where the current and target knowledge points are. What do users already know and what do they need to know? To build intuitive interfaces, answering these two questions is critical.

For identifying the user’s current knowledge, we favor field studies. Watching potential users, in their own environments, working with their normal set of tools, and facing their daily challenges, gives us tremendous insight in what knowledge they will have and where the upper bounds are. Teams receive a wealth of valuable information with every site visit.

For identifying necessary target knowledge for important tasks, usability testing is a favorite technique of ours. When we sit users in front of a design, the knowledge gap becomes instantly visible. (We’ve had great success, right after a test, listing out all the knowledge the user needed to acquire during the test. It can be quite revealing!)

Intuitive Doesn’t Always Make Sense

Unfortunately, making an interface intuitive often increases development costs dramatically. Reducing target knowledge, particularly for large knowledge gaps, can be a very expensive process, particularly if you have to build complex tools, such as wizards and data auditors.

Anyone who has tried to build a tool that reduces target knowledge knows that they take tremendous work to get right. Is making an interface intuitive worth the investment? Not always.

For example, Amazon makes the process of returning a purchased product fairly intuitive. Once a user finds the (sometimes hidden) magic button on the order form, they have no trouble going through the return process—a multi-step wizard which asks intelligent questions and guides the user through the process of printing a shipping label, determining the shipping costs, and returning the product.

However, in our studies, users have much more difficulty finding a phone number to call Amazon’s customer service center. Amazon doesn’t want a lot of phone calls from users. They aren’t set up to handle the volume of calls and building a complete customer service call center could render their entire operation unprofitable. While it’s inconvenient to the user, they’d rather handle the problems through email, which is far more cost effective.

The designers at Amazon have deliberately made the process of calling them very unintuitive to encourage customers to find another way to resolve their problems. (We’re not saying this is the right thing for Amazon to do, but their choice does have some sound logic behind it.)

Understanding How Intuitive Works

Once you understand how ‘intuitive’ works—what makes someone perceive a design to be intuitive—it becomes easier to make the decision as to whether an intuitive design is worth the extra effort. The knowledge your users have when they arrive at the design (current knowledge), what knowledge they’ll need to complete their tasks (target knowledge), and what the design needs to do to help them complete the task (the gap) are the key ingredients for making an interface that seems ‘intuitive’ to your users.

By Jared M. Spool, Originally published: Jan 10, 2005, http://ow.ly/8bEY